Description: A first-of-its-kind theoretical overview and practical guide to wargame designGovernment, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises.The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games―they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more.Cyber Wargaming will be a vital resource for readers interested in security studies and wargame design in higher education, the military, and the private sector.
Price: 38 USD
Location: Madison, Wisconsin
End Time: 2024-09-13T19:31:24.000Z
Shipping Cost: 4 USD
Product Images
Item Specifics
All returns accepted: ReturnsNotAccepted
Subject Area: Political Science
Publication Name: Cyber Wargaming: Research and Education for Security in a Dangero
Publisher: Georgetown University Press
Item Length: 9 in
Subject: Public Policy / Science & Technology Policy, International Relations / General, Security (National & International)
Publication Year: 2024
Type: Textbook
Format: Trade Paperback
Language: English
Item Height: 0.7 in
Author: Benjamin H. Schechter
Features: 1st Edition
Country/Region of Manufacture: United States
Item Weight: 12 Oz
Item Width: 6 in
Number of Pages: 228 Pages