Description: Developing 2D Games with Unity by Jared Halpern Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, youll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unitys ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing2D games in Unity, using the very latest tools in Unitys updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game youve always dreamed about. Developing 2D Games with Unity can show you the way.What Youll LearnDelve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature.Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktopWho This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio. FORMAT Paperback LANGUAGE English CONDITION Brand New Back Cover Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, youll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unitys ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unitys updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game youve always dreamed about. Developing 2D Games with Unity can show you the way. Author Biography Jared Halpern is a software developer with over 12 years of experience working in a wide range of technologies. Lately he has specialized in Apple and Unity. Jared has built many iPhone apps over the years, including games, augmented reality, photography, eCommerce, video, and GIF apps. His interests include Swift, Unity, AR, Game Development, and the creative application of these technologies. He has an immense passion for the potential of games as an interactive medium to tell stories and give experiences in ways that other mediums cannot. He currently enjoys working as a freelance software developer. Table of Contents Chapter 1. Gaming Past and Present.- Chapter 2. Introduction to Unity.- Chapter 3. Foundations.- Chapter 4. World Building .- Chapter 5. Building Out the Gameplay.- Chapter 6. Beyond the Basics.- Chapter 7. Polish, Polish, Polish .- Chapter 8. Where to go next. Feature A focused tour through the latest Unity 2D landscape, touching upon everything an aspiring indie-game developer needs to know to bring their vision to life Take control of the driving force behind the current shake up in gaming by learning Unitys powerful 2D workflow to create your own independent games Embraces the golden age of independent games and leverages it to inspire the reader to bring their own vision to life Details ISBN1484237714 Author Jared Halpern Publisher APress Edition 1st ISBN-10 1484237714 ISBN-13 9781484237717 Format Paperback Imprint APress Place of Publication Berkley Country of Publication United States Language English Subtitle Independent Game Programming with C# DEWEY 794.81526 Pages 383 Year 2018 Publication Date 2018-11-29 Short Title Beginning 2D Games with Unity DOI 10.1007/978-1-4842-3772-4 UK Release Date 2018-11-29 AU Release Date 2018-11-29 NZ Release Date 2018-11-29 US Release Date 2018-11-29 Edition Description 1st ed. Alternative 9781484246160 Illustrations 193 Illustrations, color; 17 Illustrations, black and white; XXII, 383 p. 210 illus., 193 illus. in color. Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:130977177;
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ISBN-13: 9781484237717
Book Title: Developing 2D Games with Unity
Item Height: 235 mm
Item Width: 155 mm
Author: Jared Halpern
Publication Name: Developing 2D Games with Unity: Independent Game Programming with C#
Format: Paperback
Language: English
Publisher: Apress
Subject: Computer Science
Publication Year: 2018
Type: Textbook
Item Weight: 623 g
Number of Pages: 383 Pages