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How to Become a Video Game Artist : The Insider's Guide to Landing a Job in the

Description: How to Become a Video Game Artistby Sam R. KennedyStarting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.FORMATPaperbackLANGUAGEEnglishCONDITIONBrand NewPublisher DescriptionEvery year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It is an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators, concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who have worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you will need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you'll need to rise to the top of one of theNotesThe insider's guide on landing a job in the gaming world. Includes training breakdowns, sample portfolios, and interviews with video game art professionals.Author BiographySAM R. KENNEDY is a freelance illustrator, a graphic designer, and an art instructor, who has held positions at almost every level in the video game art world. A former marketing artist for Ubisoft, Kennedy has worked on a diverse array of games like Tom Clancy s Ghost Recon, Tom Clancy s Rainbow Six, Men of Valor, Teenage Mutant Ninja Turtles, and CyberTiger.Promotional "Headline""Become a Player in the Business of Video Game Art"Excerpt from Book"Video game art is like no other art form. Like movies, video games demand excellent visuals, interesting stories, and compelling animation. Unlike movies, however, video game art is interactive and intertwined with complex and changing technology. A movie audience sees only what is in front of a camera, whereas a video game player is free to walk around the set. Video game artists have to build an entire world for the player's character to live in, not just a set that looks realistic from one angle."DetailsISBN0823008096SHORT TITLEHT BECOME A VIDEO GAME ARTISTPAGES160PUBLISHERWatson-Guptill PublicationsLANGUAGEEnglishISBN-100823008096ISBN-139780823008094MEDIABookFORMATPaperbackDEWEY794.815YEAR2013PUBLICATION DATE2013-05-14IMPRINTWatson-Guptill Publications Inc.,U.S.SUBTITLEThe Insider's Guide to Landing a Job in the Gaming WorldPLACE OF PUBLICATIONNew YorkCOUNTRY OF PUBLICATIONUnited StatesAUTHORSam R. KennedyAUDIENCEGeneral/TradeUK RELEASE DATE2013-05-14ILLUSTRATIONS200 4-COLOR ILLUSTRATIONSAU RELEASE DATE2013-05-14NZ RELEASE DATE2013-05-14US RELEASE DATE2013-05-14TRANSLATORJulie RoseBIRTH1764DEATH1847AFFILIATIONProfessor of Politics, Oxford UniversityPOSITIONProfessor of PoliticsQUALIFICATIONSPhD

Price: 7.47 USD

Location: Hampstead, Maryland

End Time: 2024-11-06T21:59:13.000Z

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How to Become a Video Game Artist : The Insider

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Number of Pages: 160 Pages

Publication Name: How to Become a Video Game Artist : the Insider's Guide to Landing a Job in the Gaming World

Language: English

Publisher: Potter/Ten Speed/Harmony/Rodale

Publication Year: 2013

Item Height: 0.5 in

Subject: Programming / Games, Careers / General, Digital Media / Video & Animation

Item Weight: 18.6 Oz

Type: Textbook

Item Length: 10 in

Author: Sam R. Kennedy

Subject Area: Computers, Business & Economics

Item Width: 7.5 in

Format: Trade Paperback

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