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Learn Three.js: Program 3D animations and visualizations for the web with JavaSc

Description: Learn Three.js by Jos Dirksen Learn Three.js contains everything a JavaScript developer needs to know to create jaw-dropping graphics and animations in a browser without needing to understand the complexity of WebGL. No stone is left unturned in this in-depth fourth edition – youll even be able to create VR and AR scenes by the time youre finished! FORMAT Paperback CONDITION Brand New Publisher Description Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to endPurchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, visualize and, animate them directly using JavaScriptCreate your own custom WebGL shader, explore Three.js postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, youll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. Youll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. Youll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, youll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene youve created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. Youll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, youll master combining Blender with Three.js and creating VR and AR scenes.By the end of this book, youll be well-equipped to create 3D-animated graphics using Three.js.What you will learnImplement the different camera controls provided by Three.js to navigate your 3D sceneDiscover working with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as glTF, OBJ, STL, and COLLADADesign and run animations using morph targets and bone-based animationCreate realistic-looking 3D objects using advanced textures on materialsInteract directly with WebGL by creating custom vertex and fragment shadersMake scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is forThis book is for JavaScript developers looking to learn the use of Three.js library. Author Biography Jos Dirksen has worked as a software developer and architect for almost two decades. He has a lot of experience in many technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, JavaScript, and Typescript. Besides working with these technologies, Jos regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations.Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense and the Port of Rotterdam. Table of Contents Table of ContentsCreating Your First 3D Scene withThree.jsThe Basic Components that Make up a Three.js ApplicationWorking with Light Sources in Three.jsWorking with Three.js MaterialsLearning to Work with GeometriesExploring Advanced GeometriesPoints and SpritesCreating and Loading Advanced Meshes and GeometriesAnimations and moving the camera Loading and Working with TexturesRender PostprocessingAdding Physics and Sounds to Your SceneWorking with Blender and Three.jsThree.js together with React, Typescript, and Web-XR Details ISBN1803233877 Author Jos Dirksen Publisher Packt Publishing Limited Year 2023 Edition 4th ISBN-13 9781803233871 Format Paperback Imprint Packt Publishing Limited Place of Publication Birmingham Country of Publication United Kingdom Pages 554 Subtitle Program 3D animations and visualizations for the web with JavaScript and WebGL AU Release Date 2023-02-10 NZ Release Date 2023-02-10 Edition Description 4th Revised edition Publication Date 2023-02-17 Replaces 9781788833288 DEWEY 006.693 Audience General UK Release Date 2023-02-17 We've got this At The Nile, if you're looking for it, we've got it. 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Learn Three.js: Program 3D animations and visualizations for the web with JavaSc

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